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Mirage

From Transformers: Lost and Found

Mirage.jpg
Mirage
Played by: [[User:|]]
Scout
Division: Combat
Alt-Mode: Formula One Racer
Faction: Autobot
PC

A bigger-than-life mecha who has gained quite the reputation among the Autobots. On one side of it, Mirage has a stellar service record serving directly under Optimus Prime. On the other side, Mirage is one of the first mecha to be cited as a potential traitor by a large swath of the Autobots. On the Lost Light he has settled into his position as a scout with distinctive flair; however, the constant rumors continue to swirl around his helm.

Personality

Arrogant, judgmental, and self-absorbed, Mirage's snobbish attitude rubs a lot of mecha the wrong way. He is not afraid to give his (often unwanted) opinion on any and all matters. One of these matters is the war. The scout has some very strong opinions about the strategies used in the Great War, and is more accepting of than angry at peaceful Decepticons. This leads many Autobots to question his loyalty to the faction.

Their suspicion is not entirely unwarranted. Events in his past have taught Mirage how to lie effectively. While he has not betrayed the Autobots, he has been involved in questionable things from time to time.

For all his negative traits, though, Mirage has much to offer. He is extremely vibrant and creative, investing inexhaustible hours in his reading and art, and the result is an extremely detailed and thorough internal world. His passion for the arts is so core to his being that it has seeped into his very speech. While most incorrectly assume his stilted language came from a high caste station before the war, a rumor he makes no effort to dispel, it stems from the extensive vocabulary he has gained while reading. Mirage vainly dreams of reality being like the perfect inner world that he has formed. He can be a little overbearing in his attempts at perfection, but it also leaves him open-minded to the potential good just waiting to be found in most mecha.

The Autobot's constant suspicion of his motives, though, and horrifying, chronic nightmares lead Mirage to worry that a terrible darkness and potential for destruction may be lurking deep within himself.

Skills

Mirage's trademark skill is a special cloaking technology that allows him to turn invisible. Installed in him in the early war, the prototype quickly proved it was not viable as a widely-used upgrade. When at the top of his game, it allows Mirage to turn invisible for up to half-an-hour. Unfortunately, the amount and quality of energon required to fuel the cloaking device proved unsustainable on field rations. Especially later in the war, when energon was scarce, Mirage could only use his cloaking for a handful of minutes before exhausting himself.

The cloaking technology also requires constant concentration. A medical condition that leads to a build-up of gamma-cybrobuteric acid in his brain module (resulting in his vivid nightmares and more rarely waking hallucinations), and repeated battlefield injuries have left Mirage with chronic insomnia and headaches. The extended concentration required is no longer as easy for him as it once was.

History

Contrary to popular rumor, Mirage was not once part of the aristocracy. Actually, his origins are rather a humble contrast to his bigger-than-life persona. He hails from a small town on Cybertron called Yuss, where he lived a comfortable life as a middle caste mecha. Much of the population of Yuss was neutral in the growing political conflict between the rival factions vying for power and change in Cybertron's stagnant society, and for most of his early years Mirage was of the same mind. It was only after a horrifying incident in Yuss involving a neutral group that Mirage became convinced that there was no room for neutral mecha in the new order of things.

Reluctantly, Mirage joined the faction closest to the status quo that he was familiar with: the Autobots. Once the war truly started in earnest, one of Mirage's first assignments was as a guard at the [CLASSIFIED]. The assignment was a startling introduction the horrors of war and the need for secrecy. With no other choice, Mirage adjusted. Still, he took to his reading with a voracious appetite as a way of coming to terms with his new life and what it involved. While stationed there, Mirage was given his unique cloaking upgrade as a way of helping him be a more effective guard of the sensitive data.

Even after he was assigned to a new unit, Mirage has never once betrayed his secret and revealed what he was first involved with when first joining the Autobots. Time and distance have provided clarity to the situation, though, and Mirage remains horribly ashamed of what he has done. This manifests in his loud protests against some of the methods used during the war.

Having proved himself a capable warrior and able to keep sensitive secrets, Mirage climbed through the ranks, and he eventually was stationed in Optimus Prime's personal unit. The nature of his abilities and his loud self-expression led to several incidents where Mirage was accused of betraying the Autobots. While proven false, the suspicion began to wear on Mirage. He never could quite shake the rumors or the whispers. The moment when Ironhide assaulted him and told him that he was not worthy of the Autobot badge was a turning point for Mirage.

Part of him began to believe that he wasn't.

When the war finally drew to a close, Mirage was surprised to find he wasn't satisfied to settle back into the quiet life he had once enjoyed. Much to his horror, the war had fundamentally changed him. Plagued by questions about the darkness lurking inside of him, and needing to prove himself to the others who still saw him as untrustworthy, Mirage joined the Lost Light. The captain represented what he wanted to be: a mecha who will defy death itself to make up for past mistakes.

Logs

Plots

 Start DateSummary
Rebirth of Unicron4 May 2017The Lost Light follows the Shivan monolith all the way to earth, meeting up Elita One's ship along the way. As more monoliths arrive, the crew uses this chance to visit Earth once more despite the Earth Defense Command telling them not to. They decide to be discreet. Eventually, nine monoliths arrive and everyone aboard the LL watches them in bated breath as they open and unfold and become... the Unmaker, Unicron!
Colony: Velocitron30 May 2016On Velocitron, speed is what matters. Their mobile cities, the Velocites, traverse the surface to stay ahead of the searing heat of dawn. In the capital, Delta, the upcoming Inevitable 250 race is about to determine the new leader. The slow workers banished to the polar city of Mu are seething with rebellion. The older city of Transit, mysteriously slowing down, may require evacuation before it burns up.
Functionist Station29 December 2016The Lost Light stops by a spacestation run completely by Cybertronians. Seemingly occupied by neutrals, its actually run by Neo-Functionists.
Colony: Verander8 October 2016The home system of the lost Verander colony is a protoplanetary disk, ever-changing as the surface of Verander itself, which constantly transforms under the influence of the titan Drieger. A recent hovership battle on the surface between the townsfolk, who live in space stations orbiting Verander, and the pirates, who live out upon the disk, resulted in many deaths, and signs point to Drieger offering up a new crop of sparks, possibly including some from those who were lost.
Zarazee Casino15 August 2016The Lost Light stops by mecha-friendly space-Vegas aka: The Zarazee Casino. Upon arrival, its clear that the glitzy casino is anything but friendly. Viscount Valeen, the overseer of Zarazee, rules over the casino with an iron fist and ensures debts are paid one way or another.
... further results

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