From Transformers: Lost and Found

Played by: Araneiform
Support Deputy
Division: Support
Alt-Mode: Energon Storage Bunker
Faction: Decepticon

Hunker is fairly quiet, mostly because of how often his narcolepsy puts him to sleep. Even so, he tends to be friendly and easy to talk to.


Hunker is a pretty pleasant mech, considering his faction. He still thinks of Autobots as mechs with whom he should be cautious, considering they were his enemies not too long ago, but he tends more to think of them as wayward souls who just need to realize the Decepticons were right all along (even though they lost). Since he didn't really participate in or see much of the war itself, he doesn't really have a clue as to what the carnage was actually like, and tends to think it was a really good idea overall (again, even though they lost).

He tends to be quiet and easily missed, as part of his purpose was literally being a part of the landscape. He does have a tendency to talk to himself in the third person which can be a bit odd, and he loves playing puzzles. Thankfully he's not very competitive, or those guns mounted on his frame could really do an opponent some damage.


Hunker is really bright, despite being generally slow to move, what with that dense armored frame. He's a whiz at puzzles and can spend hours doing them without getting bored. He's also a very good shot, sort of a necessity when one is guarding something as precious as energon; he's much better at it in alt mode, for the same reason.

On top of that, because of his alt as a bunker, he's very heavily armored, which makes it extremely difficult to injure him with piercing or blunt damage. This does make it kind of hard to get up when he falls on his back, though.


Hunker was built in the leaner years of the war, after Cybertron was no longer viable and retaining resources was as much a part of the fighting as killing the enemy. For this purpose he was given an extremely hardy frame, with plating thick and tough enough to withstand quite a bit of punishment and pressure, since his alt was designed to be fully buried if desired. For the instances where he was not or only partially buried, he was also equipped with some heavy armaments for keeping any unwanted trespassers (Autobots) away. When he was put out into the field, Hunker proved to have been well-built for his job, except for one problem: due to a glitch in his creation, he'd developed a sort of narcolepsy. Seeing as his whole purpose was to sit around unless threatened, he ended up falling into recharge quite often despite whether he needed to or not, and the first few decades of his life were rife with incidents where his half-awake processor fired on enemies where there were none or where there were, instead, friendlies.

This led to much of his existence during the war being lived underground, as it was safer and easier to bury him completely than worry whether or not he was having a waking nightmare when you wanted to access his energon stores. During those periods where he was left alone in the dark, Hunker learned to amuse himself (when he was awake). He found in himself a natural knack for puzzles, and without anyone else to talk to, often spoke aloud to himself, using his name in the third person as if there were someone else there with him. Since this tendency, combined with how he'd fall asleep if left alone long enough during those times he was around others, made him the type of mech most ignored, he retained the habit to this day.

As the war went on, Hunker found himself on a small Decepticon base where he was buried only partially, allowed to be above the surface now that he'd gotten a better handle on separating reality from the hallucinations. Here he befriended a curious little 'Con named Code, who was magpie-esque in how she collected trinkets and baubles she found around the base and the planet. From her he picked up a habit of saving little odds and ends just in case, which worked very well with his original purpose anyway. He was very sad to see her transferred off-base, though he kept as much of her collection as she allowed, just in case he saw her again.

Which he never did, at least not during the war, as that very same base was hit by Autobot forces hard enough that it was abandoned in a scramble, leaving Hunker half-buried where he was. He spent several years like that, in-and-out of sleep, re-solving and even creating his own puzzles to pass the time, until someone actually came back to the base. Luckily he was awake, and luckily they were Decepticons, so what could have been either a missed opportunity or an unfortunate post-war murder became, instead, a rescue. Returning to Cybertron with most of his species, Hunker wasn't quite sure what to do. He was going to continue on with his life as it had been, just in peacetime ? surely someone needed a bunker for storing their energon still? - until he heard about the Lost Light and its intended quest. The search for the Knights was a puzzle too interesting to ignore, and so Hunker joined the crew, thinking that maybe he could have some adventures of his own for once.



 Start DateSummary
Topsy Turvy12 July 2017The !Lost Lighters hit the Lost Light with a bomb snuck past their defenses in the frame of a mangled pair of cassettes: !Frumble. Without any particular design or reason, a number of the crews were apparently swapped into different bodies.
Trobble Yall29 June 2017Fortress Maximus buys an adorable, fluffy pet from a pet shop on the Elemens' space station, PR-138. What he doesn't realize is that this cute little 'trobble' is about to become a problem much bigger than cleaning litterboxes and keeping it off the furniture.