Getting Started

From Transformers: Lost and Found


Firstly, welcome! This page will teach you how to log into the game as a guest, create a character, and help get you settled. It's also serves as reference for commands, touching lightly on theme and etiquette, and how to get assistance from staff.

Connecting to the Game

As linked on the front page, if you want to hop onto the game right away, and you don't want to fiddle with downloading programs, you can connect using some available web clients. Choose any!

Connect via ChroMUD
Connect via PhudBase

While they do the job, it's recommended that you eventually get a more stable non-web client. For PC users, we recommend Potato to connect to the game. For Mac users, we recommend Atlantis. There's also MUSHclient and SimpleMU. Check Client Guides for more on how to customize these clients.

If you're connecting from the ChroMUD webclient, you'll already be connected, but if using any other client, you'll have to enter or create an address/world first. In fields indicating the server or site address, enter and the port is 1984.

Once connected, log in as a guest by typing connect guest. From there you'll be in a welcome room, generally by yourself. You'll communicate with others via Channels, which are game-wide chats that people can join or leave at will. By default, you'll be on 2 channels - Guests and Newbie. Only staffers can see the text on Guests. Anyone else on the game (who happens to be on the Newbie channel) can see Newbie chatter.

Important Initial Commands

These are the most basic commands you need to get started. There are many more, and they can be found within the in-game help index by typing +help. We touch on them a bit more, further down the page, and there's also a handy Cheat Sheet!

Commands are basically anything that you enter into the game. Even chatting requires a command. Most commands will begin with a +. Some begin with a @. Some don't begin with any symbol.

  • look (look <object>, look me)
  • +sheet <character name> and +sheet2 <character name>
  • +info <character name>
  • +<channel> <Blahblah!> (+Newbie Hi!)
  • page (or p) <name>=<Blahblah!> (p Yam=Hello!)


You'll find a lot of chat goes on over channels, which you can talk on simply by typing + followed by the name (or at least partial name) of the channel. For example: +p Hello robots! Would work for chatting on the Public channel. For more on channels, skip to the How to Use Channels section.

If you're in a room with someone, all you need to do is preface your text with a quotation mark ("), or alternately type say <text>. You can use this when role-playing, but most folk will use the colon or the @emit command.

  • Result
    • Command(s)
  • Character says, “Hello!”
    • "Hello!
    • say Hello!
  • Player waves!
    • pose waves!
    • :waves!
  • Waving, Player says, "Hi!"
    • @emit Waving, Player says, "Hi!"'
  • <OOC> Character says, “Hi!”
    • ooc Hi!
    • 'Hi!
  • <OOC> Player waves.
    • ooc :waves.
    • ':waves.


The game is a network of rooms that your character can move through. If you type 'look' you can see the Exits at the bottom of the room description in square brackets. Just type whatever is inside the brackets to go through that room. You can also teleport around with +hop. +hop/dir gives you a list of available hop locations. You can either type +hop <name> or +hop <number>. +map gives you a layout of the ship's rooms, should you want to navigate manually.

  • +hop/dir - A list of +hop'able locations
  • +hop <name or number> - The command to perform a hop
  • +map - A visual layout of the ship

Getting a Character

Please make sure to read the policies outlined in Player Policies before applying.

First things first, type in +roster to check and see if a proper account has already been made for the feature/canon character (FC) you want to pick up by typing +roster. If you see their name, type +roster/claim <character> where <character> is replaced with the name. Ex: +roster/claim Sky_Lynx.

This will give you a password. Write down the password, disconnect from the client and reconnect (or refresh the page if you're in web client), and login with your new credentials. Ex: connect sky_lynx <password>.

If you don't see your desired character on the roster, or you want to create an original character (OC), reconnect from the login screen with create <name> <password>.

From here, you will go through a series of rooms called Chargen (character generation). It'll help you set up a proper profile for your character, and eventually prompt you for a written application. You'll still be on the Newbie and Guest channel, but also the Creation channel, only viewable to you and staffers. Here you can bounce concepts off of folk, and brainstorm your character.

The general steps in Chargen are:

  • Decide on your concept.
  • Set basic demographic information about your character.
  • Choose your abilities: attributes, action skills, and background skills. See FS3 for a more thorough explanation of the mechanics.
  • Describe your background.


Keep in mind when considering your application that all characters must be crew members on the Lost Light. They can be Autobots, Decepticons, or Neutrals. They don't necessarily have to be Cybertronian. Their plausibility as a crew member is the primary concern. As such, we ask that all concepts be discussed with staff before application if they are not a character already on the.

You set your concept in the first room of chargen by typing +concept <One or two sentence summary of your character concept.>.


  • OCs may be a point one percenter, triplechanger, or outlier. They may not be a point one percenter AND a triple changer, or a triplechanger AND an outlier, or any other combination thereof.


You start with a pool of 70 ability points to spend on Abilities. Although you begin with 80 points, 10 points are automatically spent on basic attributes and language. You will need to choose Action Skills, which are important for the action of the game and Background Skills to round out your character.

Attributes, Action Skills, and Background Skills all cost 1 point per rating.

Ability Limits

There are certain restrictions on what abilities you can purchase.

  • You can't spend more than 12 points on attributes
  • All attributes must be at least level 1.
  • You can't spend more than 32 points on action skills.
  • You must take at least 3 background skills.
  • You can't have more than 3 abilities above level 7.

What Skills Should I Pick?

Your character sheet is not meant to be an exhaustive list of everything your character knows. That would be silly. Here is some guidance for what skills to choose:

  • Choose any Action Skills that your character would know. They are likely to come up during the course of the game, so take them if they apply.
  • Choose Background Skills that are important to your character. Take Background Skills to reflect hobbies, interests, education, or professional skills not reflected by Action Skills.

What Levels Should I Pick?

Even rating 1 in FS3 represents a fair amount of training and practice in a skill, and gives you a roughly 57% chance of success on a routine roll. Ratings 4 and higher indicate professional level of competence, meaning you could conceivably do it for a living. It would be rare for someone to have a hobby at higher than rating 3 unless he is a really serious hobbyist!

Setting Ruling Attributes

Each ability is tied to a particular attribute. The attribute's level is added to the skill level when you roll. You can see which attributes are tied to which skills using the +rulingattr command in-game. Background Skills default to "Mind", but you can change this with the +rulingattr command. Be sure to do this for any physical or performance-based background skills.

Can I Take Social Skills

Yes! Social skills like leadership, seduction and con are all fair game for skills. BUT, be aware that people tend to be sensitive when poses and social skill rolls are out of sync:

Joe says, "Heeeeyyyy baby."
<FS3> Joe rolls Seduction: Amazing Success!
Everyone eyerolls.

Also, social skill rolls are not a form of mind control. The 'target' of your roll still has free will to determine their own reaction.

On T:LF, social rolls are most commonly used in a PC vs NPC setting, when they're used at all. Players are welcome to do PC vs PC rolls if everyone in the scene is amenable, but social rolls should not be used in a PC vs PC setting without everyone's consent.


The most important part of a character is their background. We are not looking for a novel, just a paragraph or two describing the character’s backstory. In particular, your background should cover:

  • Who is your character?
  • Why are they here?
  • Anything else about your character that might serve as a RP hook, or that you want to make note of.

At the end, submit your application and we will get back to you in a day or two! If you have any questions along the way, you can always shout out on the Creation channel.

After Approval

Once approved, there will be an automated bulletin board announcement, and you will be placed on the Public, Roleplay, and BigScene channels. It's a good idea to try to keep up with recent events. You don't have to read every log (please don't try to read every log, there's hundreds of them!), but a skim over the wiki will help! You can also see the ship news and heading in-game by typing +motd (message of the day), which will pop up automatically every time you login too.

How to Find RP

  • @chan/on RolePlay (if you've turned it off since approval)
  • +rp Anyone want a scene? is all you need to do see if anyone is up for RP!

All RP on T:LF is arranged OOCly, often through the RolePlay channel, but sometimes via page or other means. It's considered rude to join an ongoing scene without an invitation. This includes joining scenes that are in public spaces on the grid. We don't consider our grid (map) 'IC'. That is, just because your character object is in a room does not ICly mean your character is there unless you decide they are.

RP Etiquette

We RP in present tense, third-person. As stated, it's preferred that you ask either via paging or on channels to see if you can join an ongoing scene, unless it's a Party scene (+help +party).

For the sake of flow and courtesy, especially in larger scenes, try to keep the amount of time spent on a pose under 8 minutes. This is not a hard rule, but it may frustrate other players who might have to wait a long time to be able to pose again. It's totally acceptable to shorten your poses for the sake of time.

When in smaller scenes, it's common to pose in the order you enter the scene in. You can speak OOCly with the ooc command. In larger scenes, generally with 4+ players, it's best to use the BigScene channel for chatter, as to help folk keep clean logs. Depending on the players, a larger scene tends to use the 3 Pose rule, where you're to wait until 3 poses cycle before you can pose again.

How to Get a Room/Roommate

You habsuite is where your charbit (account) hangs out when you're not RPing (though you can absolutely use it for RP). You'll pop up there every time you log in. Until you receive a proper habsuite, your home location will just be the habsuite hall.

Usually staff will pair you up with the next new character that gets approved, if any are available, but if you feel you may have been overlooked, send a +request (+help +request).

Once you get a habsuite, set it as your home by typing +home/set (make sure you're in the room). With this, you can teleport to your habsuite with +home if you ever get lost.

How to Use Channels

Channels are just chatrooms that reach throughout the entire game. It's important to note that all of the channels are OOC. You can temporarily silence (gag) them, join and leave them entirely, and set fun little channel titles for yourself. To talk on a channel (if you haven't learned this already), preface your text with a + and then the name of the channel. It doesn't have to be the entire name, just enough of it so there's no conflicts. So the Public channel can just be +p. These prefaces can be customized to whatever you want using com aliases, which we'll touch on further down.

By default, an approved character is joined to Public, Newbie, and Roleplay. To a list of existing channels, type @chan/list. To join a channel, type @chan/join <channel> or @chan/on <channel>. To leave a channel, type @chan/leave <channel> or @chan/off <channel>.

The following channels are some of the public channels that you're free to join (or leave!):

Public: For friendly chatter with the game at large.
RolePlay: RP arrangement and requests!
Newbie: Need help? Give a holler here and someone will answer you!
BigScene: Used for plot chatter during plot scenes and ongoing plots.
Spoilers: The place for Wednesday comic book spoilers!
NSFW: More adult-type conversation.

There's also factional channels, such as Autobots, Decepticons and Neutrals, used mostly for coordinating RP - again, these are not in-character channels. Please only join them if you have an alt that's in that faction.

If you'd like to request a new public channel for a topic, please ask a staff member or send a +request.

The difference between silencing/gagging a channel and leaving/joining a channel, is that the latter announces you entering and leaving to the rest of the channel, and it also clears your channel title. In most cases you'll just want to silence/gag a channel to pause the chatter.

To temporarily silence a channel, type @chan/gag <channel>. Alternately, to silence ALL channels, type @chan/gag. To ungag all channels, @chan/ungag, and to ungag a specific channel, @chan/ungag <channel>. Gagging only lasts for the duration of the session, until you logout.

Com aliases are custom shortcuts you can set for the channels you're on. For example, you could type addcom pu=Public if you think typing +pub takes too long, or you don't want to use + to access channels. To create one, type +addcom <shortcut>=<channel name>.

  • @channel/who <channel>
    • This will show you a list of people who are on the channel, for example @channel/who Public will show you a list of people on the Public channel.
  • @chan/off Public
    • [Public] Foobar has left this channel.
    • This will turn off the channel. You can later turn it back on at any time. While it is off, you will be unable to hear or speak on the channel.
  • @chan/on Public
    • You have joined channel Public.
    • [Public] Foobar has joined this channel.
    • This turns the channel back on after it has been turned off. You can use it as normal again.
  • +addcom pub=Public
    • Channel Public added with alias pub.
    • This will allow you to begin speaking on the public channel using pub <text> rather than +pub <text>.
  • @chan/who Public
    • This command will show a list of all players who are listening to the channel.
  • +pub Hello world!
    • [Public] Example says, "Hello world!"
    • This is how you speak on channel. You can also pose on the channel:
  • +pub :waves!
    • [Public] Example waves!

How to Use the Bulletin Boards

We use Myddin's BBoard system to post major announcements about the game. You can find all help files for the system on the game on +help bb.

The important commands to keep in mind are:

  • +bbread
    • +bbread 1
    • This command will list all posts on the Announcement board for your review.
  • +bbread 1/#
    • Replace the # in the command with the number of the bbpost that you would like to read, for example: +bbread 1/1. You may also read a list of posts, such as +bbread 1/1-3. If you type +bbread 1/u, it will go through all unread messages on the board.
  • +bbnext
    • This command will allow you to read through bboard messages one at a time. That's all you have to type!
  • +bbpost <#>/<subject>=<body>
    • This is the easiest way to post an announcement in one line.

How to Use the In-Game Mail System

The mail system is powerful, and you can learn a lot about it by typing +help +mail and reviewing the related topics on game. However, there are a few commands that you will find yourself using more than others. They are:

  • +mail
    • This command will show you a list of your mail.
  • +mail #
    • This command will allow you to read your mail one at a time. To read your first mail, you would type +mail 1.
  • +mail #-#
    • This command will allow you to read several mails in a row.
  • +mail <player-list>=<subject>/<message>
    • This is the quickest, easiest way to send a mail. If you want to include a longer mail with paragraph breaks, all you need to do is include a %r in the mail wherever you want a line break. PLEASE NOTE: Players whose characters have names that are multiple words long must be referred to by a one-word alias: for example, Ultra Magnus would receive mail as UM.


All players are automatically set to view colors when they are created. If you find the colors disorienting, you may turn them off by typing @set me=!color. For more on color, check the Cheat Sheet.


The +info command is an OOC command that provides a short list of information IC and OOC information. Some of the information is filled in during chargen. Other information may be filled in if you would like. See +help finger_fields for more information.

Setting Up your Wiki Page

If you want to create a message for the Datanet (the collection of messages to the right of the home page), check out the Datanet Guide.

Getting Help

  • Use the Newbie or Public channel to ask questions.

Type +new I have a question! or +pub I have a question! on the game to get help from anyone on the channel.

  • Send staff a mail.

If you're having trouble connecting to the game, you can always send an email to

  • Page a staff member.

Type +staff when you are connected to the game to see a list of staff members. You can type p <name>=Help! to page a member of staff for help.