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 Start DateSummary
Colony: Velocitron30 May 2016On Velocitron, speed is what matters. Their mobile cities, the Velocites, traverse the surface to stay ahead of the searing heat of dawn. In the capital, Delta, the upcoming Inevitable 250 race is about to determine the new leader. The slow workers banished to the polar city of Mu are seething with rebellion. The older city of Transit, mysteriously slowing down, may require evacuation before it burns up.
Animorphing23 October 2016The Lost Light comes upon a space station of mechanical aliens, the Elemens, who are eager to show off to Cybertronian visitors. One said Elemen is a little <i>too</i> eager, and ends up turning a group of visitors temporarily into robot animals.
Zarazee Casino15 August 2016The Lost Light stops by mecha-friendly space-Vegas aka: The Zarazee Casino. Upon arrival, its clear that the glitzy casino is anything but friendly. Viscount Valeen, the overseer of Zarazee, rules over the casino with an iron fist and ensures debts are paid one way or another.
Radio Silence2 October 2016A derelict warship disappears with several Lost Lighters on board.
Colony: Eukaris17 April 2016As the Lost Light arrives at Eukaris, they receive a distress call from Elita One, who is missing an away team on the surface.
Beneath the Skin8 March 2016A nanotech virus designed by First Aid's evil twin runs rampant on the Lost Light, striking down whole swaths of the crew at once with an illness that takes them out of action.
The Mystery of the Locked Door17 February 2016The Ammonites have snuck on board the Lost Light disguised as parts of Blast Off's shuttle!
Arena10 January 2016Some of the Lost Lighters get abducted and forced to fight in gladiatorial style combat!
Holiday Special 201513 December 2015Trouble finds it's way to Junkion, and by 'trouble' we mean the Lost Light. Dealing with what is found leads to adventure and gifts.
Learning Curve20 November 2015Rivets, the mysterious bot that came aboard on Luna 1, reveals himself to be Savant, a brilliant mastermind behind several of the complications the Lost Light has encountered - and maybe even responsible for Brainstorm! There's a schuffle, Daytripper is turned inside-out and the engines are exploited for dark matter collection! The whole universe is threatened to be collapsed ... and somehow Pipes still does not die.
Ticked Off!11 November 2015Following the conclusion of the events on Luna 1, some of the lingering resentment literally came into play! The mysterious Rivets took advantage of Swindle to access everyone's subspace to exorcise their demons, causing the crew to lose inhabitions and to act out. A crew full of Rodimii!
Remain in Light18 October 2015The Lost Light tracks a couple of missing shuttles and finds a whole lot more than they bargained on.
Monster Mash1 October 2015The basement monster gets loose.
Rift23 September 2015A chance disaster unleashes a rift in time and space on the Lost Light -- like things weren't already weird enough!
Hedonia24 August 2015On the trail of Ignition and the stolen Circle of Light, the Lost Light makes it to Hedonia. A preliminary holoavatar investigation reveals the Scavengers being there, in possession of something they mean to sell. After a scuffle and some legal wranglings, Lockdown shows up to grab the mysterious 'Thingy' that the Scavengers were attempting to hock. Due to clever teamwork it is the Lost Lighters that end up with the Thingy... and the need to clean up after everyone. Before it is all over, Ultra Magnus learns he is not the only appointed Enforcer in operation and that things are generally bigger in scope than previously imagined. Oh, and the Scavengers are so very scampy.
Purge10 August 2015An investigation turns into a bloody disaster when religious extremism meets Cybertronian diplomacy.
Late to the Party20 July 2015We visited. It didn't go as planned.
In Too Deep17 June 2015A Decepticon amphibiod from Eukaris named Springload is after the fabled Well of Endless Energon ... and the Lost Light gets caught up in his chase, with energon needs of their own! Discovering the lost world of Nibiru and then on it the lost city of Doradus, the Lost Lighters embark on a quest to recover crystals to save the planet, basically to make up for causing the problem in the first place.
Labyrinth1 June 2015The team visits Clemency following a Decepticon beacon, assumed to be a distress signal. They learn too late it was a warning. On entering an abandoned Worldsweeper, the team falls victim to hallucinations. They run into more of the golden drones chanting an entire new set of numbers, this time under the command of a neutral named [[Ignition]]. Finally finding the control center, they confront and kill the remnants of the ship's crew, fused into the ship and become a monster.
Trouble at Delphi14 May 2015Rodimus leads a team down to rescue Drift and the medics from some weird drones. Nothing goes wrong.
Papers Please14 April 2015After touching down on Constancy, the Lighters are arrested on suspicion of being fugitives from justice.
Evolve1 April 2015The team finds a dead planet (mystery), a new friend (more mystery), and some strangers (even more my-... well, more like they're strange).
Check Your Map26 February 2015The Lost Light stops in at the first inhabited planet they find in outer space to see if they can figure out where they are.
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