From Transformers: Lost and Found

Revision as of 16:37, 30 November 2015 by Tez (Talk | contribs)

TLF offers both staff- and player-run plots, both ones interwoven in the overarching metaplot of the game and one-off adventures.

Current Plot Hooks

Group Plot Hook Contact
Scientists / Engineers The Thingy Staff
Historians / Archivists Sorting through data from Caminus Staff
Communications Maintaining lines of communication with colonies Staff
Warriors / Scouts Scouting ahead on the way to the next colony Staff
Scientists / Archivists Reconstructing the Matrix map from Rodimus's desk, colony data Staff

Past Plots

You can view our past plots on the chart below, or view them in narrative form on our story so far page!

 Start DateEnd DateSummary
Megatronland16 February 201825 February 2018Lost Lighters are flung into a reality where the Decepticons have won the war, and Autobots are enslaved or running an underground rebellion.
The Thrillsought Gauntlet28 January 20174 January 2018Angered by Vortex's sudden disappearance following the recovery of Megatron, Air Raid runs off to manage his stress with high risk racing matches in the illegal flier tournament - the Thrillsought Gauntlet. Vortex and Skydive seek to retrieve him, and enlist Arrow's help.
HOA Hell22 November 2017The Lost Lighters end up stuck in a virtual simulation of a pleasant Terran suburb.
MMMeteor12 October 201719 October 2017An artifact mission runs into a sect of a certain extremist group and things go a bit pear-shaped.
Colony: Khepri30 September 20174 October 2017An artifact signal leads to the discovery of the floating colony of Khepri, an insect altmode based society of traders with a love of organic things and fancy clothes. It's up to the Lost Lighters to find the artifact, make peace with the locals, and have a little R&R while they're there.
... further results

Player-Run Plots

Also known as PRPs, player-run plots are an integral part of the story at TLF. We strive to provide and welcoming and supportive atmosphere for player GMs to allow them to craft exciting, enjoyable stories. Players are welcome to contact staff to reserve time on the plot calendar and run from there, but staff is also always welcome to sit down and talk about plots for GMs who might benefit from a little more discussion.

Players who run a plot will receive half a luck point for running a plot. Staff members will also receive half a luck point for running side plots in addition to the metaplot-oriented story plots that we expect staff to run.

Plot Cards

TLF has a database of Plot Cards designed to offer ideas and hooks for player GMs to utilize. The cards are broken down into three categories.


Plot cards are basic plot ideas, from the serious to the silly. Simply put, they're a selection of plot prompts players are welcome to look through and utilize if they fancy one as a basic plot jumping off point. Staff also welcomes submissions from players if they have prompts they'd like to add to the database.


Hook cards are metaplot clues offered up without spoilers or context. They are brief items that a GM could claim to feature at some point in their plot that allows them to connect their story to the larger narrative of the game. A hook card's importance might not reveal itself until months down the line as the story unfolds.


NPC cards are staff-designed NPCs connected to the metaplot that can be used as cameos or features in a PRP. They can vary in importance, from a basic outline for a boss's goon to a named, recurring character.

Plot Generators

We draw a lot of inspiration from the brave, bold heroics of Star Trek: THE ORIGINAL FLAVOR, as well as other varieties of Star Treks and misc. sci-fi media. Try these plot generators to spark an idea:


This category has the following 3 subcategories, out of 3 total.